Anime Origins
Source-checked August 15, 2026

Anime Origins Unit Tier List

Units are your main team and the primary gem sink in Anime Origins — you summon anime-parody units, star them up, and evolve them into stronger forms. This guide ranks units by how they carry your team so you invest what actually speeds your progress.

Unit tiers

Every Anime Origins unit, ranked S to C

Ranked by how fast they pay for themselves through damage and wave clear. Names link to their full build page; tier and claim-state are drawn from the community-tracked unit database.

TierUnitRoleHow to getClaim state
SSuper Saiyan WandererMain damage carrySummon with gems; the high-value chase unit of the current meta.Community-reported
SCursed-Eye SorcererAOE wave clearSummon; strong AOE makes it a top early+mid carry.Community-reported
SBlazing Vegeta WarriorMeta hero unit (easy evolve)Summon; noted by the guide as easy to evolve AND a hero/meta unit.Community-reported
AShadow Strike AssassinSingle-target burstSummon; good hard-mode boss burst.Community-reported
APirate King LeaderTeam-buff / leaderSummon or story reward.Community-reported
BTitan-Shifter WarriorTank / front-lineSummon; budget tank for early story.Community-reported
BSpiky-Hair Stand UserBalanced beginnerSummon or story reward; a solid first-session unit.Community-reported
CHunter InspecterFiller / early-gameCommon summon; placeholder until a better carry.Community-reported

Unit list from the community-tracked game database, confirmed by creator guides (August 15, 2026). Exact summon odds, star-drop rates, and artifact roll odds are community-reported, not developer-published.

Tier breakdown

What each tier actually means for you

A tier is not a score — it is a judgment about how fast a unit pays for itself in your current position. Read the tier that applies to you, not just the top of the list.

Tier S

S-Tier — the units you save gems for

S-tier units are your endgame damage backbone. In Anime Origins your team lives or dies by damage-per-team-slot, and S-tier units are the ones that justify hoarding gems instead of spending them. Super Saiyan Wanderer is the main damage carry; Cursed-Eye Sorcerer covers AOE wave clear; Blazing Vegeta Warrior is notable because it is both a meta unit and easy to evolve — the kind of pull that should be an immediate star-and-evolve target. Do not chase S-tier in your first hour. These units pay off only once you already have a stable gem income from story mode, so treat them as the destination of a plan, not the start of it.

Tier A

A-Tier — the reliable mid-game carries

A-tier units are the sweet spot between power and availability. They carry hard story waves and farm gems and gold fast enough to fund the next tier up, which makes them the workhorses of your account through most of the game. Shadow Strike Assassin gives single-target burst for boss phases, and Pirate King Leader scales a team-wide buff — both keep their value even after you add S-tier damage because they fill distinct roles. If you pull an A-tier unit early, star it up and run it; it will earn back its gems through the faster wave clear it unlocks on the way to something bigger.

Tier B

B-Tier — budget picks that hold early game

B-tier units are your starter safety net. Titan-Shifter Warrior is a cheap tank that can take a hit while your damage units ramp, and Spiky-Hair Stand User is a balanced, easy-to-level beginner unit you are likely to see in an early summon or story reward. They are not waste — they carry you through early story when you have no gems to spend and let you reach the point where gem income starts flowing. The rule of thumb: run B-tier until an A-tier appears, then promote. Star a B-tier only if it is genuinely carrying your team; resist the urge to overspend on units you will replace.

Tier C

C-Tier — fillers, not projects

C-tier units exist to fill a slot on day one, nothing more. Hunter Inspecter is a common summon and a placeholder until a better carry shows up. The trap is treating a C-tier as a long-term project: do not burn evolve gems on it and do not sink stars into it, because the moment an A or S-tier arrives it is out of the team and every gem you spent on it is gone. Use C-tier to clear the first few waves, then free those gems for real upgrades.

Methodology

How these tiers are decided

We rank units on three levers: damage-per-team-role, wave clear speed, and how fast the unit pays for itself. Tiers are community judgment, not a developer-published stat — here is exactly what that honesty means.

1. Damage per role

What does the slot do?

Every unit fills a slot — main damage carry, AOE wave clear, single-target burst, tank, or leader buff. We compare a unit against the best alternative for the same slot, not in a vacuum.

2. Wave clear speed

How fast does it clear?

Faster wave clear means more story stages, quests, and first-clear gems per minute. Units that one-shot waves farm the currencies that fund everything else, so speed compounds.

3. Payback time

When does it pay for itself?

A unit is only worth the gems if it clears waves fast enough to earn that investment back. Easier-to-star and easier-to-evolve units climb their tier because their gems return sooner.

Honesty note

Community judgment, not dev data

Tier placement comes from creator guides and in-game testing, not an official table. Exact summon odds, star-drop rates, and upgrade costs are community-reported — treat rankings as strong advice, not a guarantee.

Confidence

Every unit is claim-stated

Each row carries its claim state so you know what you are acting on. When a value is marked community-reported, weight it as a guide and re-check upstream before spending real premium currency.

Judgment

Rank against your goal

There is no single best line-up. A tank climbs when you lack front-line, a burst unit when you hit a boss wall. Match the tier to the wall you are currently stuck on.

Realistic expectations

Do not chase S-tier on day one

The tier list is a map, not a shopping list. Where you are in the loop decides which tier is actually worth your gems right now.

Early game

Stable gems come first

Your first job is not to own an S-tier unit — it is to build a stable gem income. First-clearing each story awards roughly 1,800 gems, and normal plus hard difficulty double the pass through that gempile. Run story on a B-tier budget team until the gems are stacking, and only then look up the tier list with real money in hand.

Mid game

Chase S and A with savings

Once first-clear gems fund a steady stream, that is the moment to spend on an S or A-tier carry: one strong unit, starred up and evolved, will beat five random summons of unhelpful rolls. Aim for a single high-value unit per gem pile rather than spreading thin across the table.

Late game

Evolve when it stops carrying

A unit's value is not permanent. When your main carry stops one-shotting waves on hard, that is the signal to evolve it into its stronger form or rotate in the next-tier unit your artifact and trait loadout now supports. Evolution is a repair, not a celebration.

Mindset

The loop, not the lineup

Treat units as inputs to a loop: clear waves, earn gems, reinvest in a unit that clears faster, clear harder waves. The list helps you pick the input, but progress comes from running the loop — see the best gem method below.

What to do today

Your one-session unit plan

A short checklist that turns this tier list into an action plan you can finish in a single play session.

  1. Step 1

    Redeem every working code

    Free gems and gold multiply the whole plan. Check the codes page first and bank whatever is live before touching summons.

    Open working codes
  2. Step 2

    Run story first-clear for gems

    First-clear each story on normal, then hard, to stack the ~1,800-gem pot. This is the fastest repeatable gem income an account gets.

    Story mode guide
  3. Step 3

    Spend gems on one strong unit

    Pick your best A or S-tier need and chase that unit instead of gambling gems on random rolls. One reliable carry beats ten unhelpful summons.

    Plan the spend
  4. Step 4

    Star it up, then evolve

    Star your carry to raise its damage, and evolve it into a stronger form once it stops carrying hard waves. Keep the unit, not the habit of rerolling.

    How evolution works
Decision block

Summon or save? Decide before you spend

The single most costly mistake in Anime Origins is spending gems reactively. Run this two-question check before any summon.

Question 1

Is the unit on the list?

Only spend gems on a unit that is already ranked in your target tier — an A or S-tier carry with the role your team actually lacks. If a random roll could give you a C-tier filler or a duplicate, that gem is better saved. Save, and your next choice is a decision; spend blind, and your choice is a gamble.

Question 2

Does it beat saving?

A strong unit pays for itself if its faster wave clear out-earns what those gems would buy once saved and stacked. When a unit stops carrying you, evolution or the next-tier upgrade beats another random summon. Run the numbers in the calculator and choose the investment, not the impulse.

Compare in the gem planner
Next step

Turn the unit into the loop

A unit is only worth it if it clears waves. Chain it into artifacts, traits, and the best gem method.