Story / Legend
Start with a farm, accessible ground damage and Hill coverage. Vegeta and Goku are practical early evolution goals; Itsugo can grow from Rare. Fix air leaks before buying another ground carry.
See the route →Choose for the mode you need to clear and the materials you can earn. Start with the mode recommendations and acquisition gates, then use the roster below to compare individual roles.
Start with a farm, accessible ground damage and Hill coverage. Vegeta and Goku are practical early evolution goals; Itsugo can grow from Rare. Fix air leaks before buying another ground carry.
See the route →Use a stable evolved damage core, anti-air and economy. Ban adds meals and income after his Fairy Forest unlock; he does not replace the damage needed to earn that first copy.
See the route →Reserve slots for economy, Hill damage and multiple rubble placements. An unevolved Meliodas is one reported rubble option. Successful clears advance Yuta pity; failed attempts do not.
See the route →Add control to an established damage and economy core. Gojo and Yuta's copied actives can extend attack windows; prioritize reliable control timing over the highest tier letter alone.
See the route →Editorial recommendations from published roles and team examples, not our own clear tests: Anime Origins Guide · MrGuider · Update 1
Rare banner base → evolution chain; accessible ground damage.
Fairy Forest Act 3 Hard → 300-petal Fountain of Youth; support.
Banner → Rift evolution items; control with a later investment gate.
Tablet, Gunbai and Trial II; a quest target rather than a banner roll.
JJK Rift, 40-clear pity; Ring and Sword for evolution.
Economy slot: compare income contribution rather than carry damage.
Ban and Bon refer to the same character. Compare the base and evolved forms together with their resource costs: a raid reward, a Rift reward and a banner summon require different farming plans.
| Tier | Unit | Role | How to get | Guide |
|---|---|---|---|---|
| S | Super Saiyan Wanderer | Saiyan damage | Summon with gems; the high-value chase unit of the current meta. | Get and evolve |
| S | Cursed-Eye Sorcerer | control and area damage | Summon; strong AOE makes it a top early+mid carry. | Get and evolve |
| S | Blazing Vegeta Warrior (Vegeta) | Fire Hill attacker | Summon Vegita from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
| A | Shadow Strike Assassin | ground burst | Summon; good hard-mode boss burst. | Get and evolve |
| A | Pirate King Leader | team support | Summon or story reward. | Get and evolve |
| B | Titan-Shifter Warrior | lane control | Summon; budget tank for early story. | Get and evolve |
| B | Spiky-Hair Stand User | beginner damage | Summon or story reward; a solid first-session unit. | Get and evolve |
| C | Hunter Inspecter | budget progression | Common summon; placeholder until a better carry. | Get and evolve |
| A | Akeno | Hill AoE and stun | Summon Aneko from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
| S | Sasuke | Ground damage with Black Flame | Summon Sosuke from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
| S | Alucard | Secret bleed and critical-hit carry | Reach player level 10 and summon Valcrad at Mysa. The focused Valcrad guide reports a 0.01% Secret chance. | Get and evolve |
| A | Ban | Raid support: meals and kill income | Reach level 10, then farm Fairy Forest Act 3 on Hard for the Ban drop. Ban is also called Bon; IMMORTAL is a trait label in showcase titles, not his summon rarity. | Get and evolve |
| A | Bon | Raid support: meals and kill income | Reach level 10, then farm Fairy Forest Act 3 on Hard for the Ban drop. Ban is also called Bon; IMMORTAL is a trait label in showcase titles, not his summon rarity. | Get and evolve |
| S | Madara Uchiha | Quest-unlocked wave clear / burst | Madara (Modora) is a quest reward: complete the Tablet questline, craft Ghost Gunbai, then use the Key of the Ghost and clear Hidden Sand Ghost’s Trial II. He is not a banner summon. | Get and evolve |
| S | Yuta | Rift carry that copies active abilities | Clear the Shibuya Metro JJK Rift for Cursed Lover (Yuta). The September 4 guide reports a 2% drop and a guaranteed copy on clear 40; failed runs do not advance pity. | Get and evolve |
| A | Meliodas | Commandment support and damage | Summon Melio from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
| S | Goku | Boss and healthy-target carry | Summon Goki from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
| S | Toji | Neutral ground attacker | Summon Tojei from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
| A | Ichigo | Ground carry with a Rare-to-Mythic evolution chain | Summon the Rare Itsugo (Ichigo) base from the banner, then evolve through its rarity stages to Itsugo (Dangai). | Get and evolve |
| S | Gojo | Control support with Infinity and delayed slow | Summon the Goju base unit, then obtain its evolution items through the JJK Rift and Rift Shop to build Goju (Honored One). | Get and evolve |
| B | Kenpachi | Ground finisher | Summon Konpatchi from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
| C | Bulma | Farm and kill-based income | Summon Bluma from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
| B | Shinobu | Poison and anti-healing support | Summon Shinoru from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
| A | Naruto | Ground burst with a Chakra cycle | Summon Noroto from the banner, then evolve the base unit at the lobby Evolve area. | Get and evolve |
Use the mode teams and evolution cost to choose between units in the same tier.
Check the acquisition route first: a quest Secret, Rift reward and banner unit use different resources. Add the target when your team can farm its requirements.
Saiyan damage
S-Tiercontrol and area damage
S-TierFire Hill attacker
S-TierGround damage with Black Flame
S-TierSecret bleed and critical-hit carry
S-TierQuest-unlocked wave clear / burst
S-TierRift carry that copies active abilities
S-TierBoss and healthy-target carry
S-TierNeutral ground attacker
S-TierControl support with Infinity and delayed slow
Reliable carries and supports that fill key slots. Safe second-pick ups.
ground burst
A-Tierteam support
A-TierHill AoE and stun
A-TierRaid support: meals and kill income
A-TierRaid support: meals and kill income
A-TierCommandment support and damage
A-TierGround carry with a Rare-to-Mythic evolution chain
A-TierGround burst with a Chakra cycle
Solid in early story or a niche role; replace as better units appear.
Use an accessible unit to fill a missing role while building an evolution or replacement. An earlier-form letter alone does not describe its evolved potential.
Here S-tier is a high-investment label from the earlier roster index. Choose a unit for its mode role and attainable acquisition route; it is not a guarantee of the best result in every mode.
No. The 24 linked profiles preserve our existing roster, including aliases. Update 1 additions are named in the methodology; the table is not a complete live roster.
Yuta has a 2% chance per successful Rift clear and pity at 40 wins; Valcrad has a 0.01% banner chance after level 10. Follow each profile’s acquisition route.
First identify a missing role. A usable economy, Hill and evolved damage core is a better immediate goal than rolling for a letter; quest and Rift Secrets do not come from ordinary banner rerolls.