One trait, one bonus
Each unit carries traits, and the value of those traits depends on the roll. A trait worth keeping on a carry unit can swing a fight by itself.
Traits are rollable stat bonuses on your units. Equipping a high-roll trait on a carry unit can double its damage; rerolling traits to chase the bonus you want is a core part of teambuilding. Here's what a trait actually is, how it rolls, and how rerolling works.
A trait is a modifier a unit can have that grants a stat bonus. Think of it as a passive perk that sits on the unit and changes how it performs — some traits are damage multipliers, others add survivability or utility.
Each unit carries traits, and the value of those traits depends on the roll. A trait worth keeping on a carry unit can swing a fight by itself.
Traits combine with the stat modifiers from artifacts. A good trait on a well-geared carry is where the biggest multipliers come from.
Unlike a shared relic you can move around, a trait stays with the unit it rolled on. Reroll on the fighters you actually use.
The system is simple: units come with traits, each offers stat bonuses, and you can reroll to chase the trait you want. Keep the strong traits, reroll the weak ones. Here's the full loop.
Every unit rolls traits that give stat bonuses. Check what your summons got before investing gems elsewhere — a great roll might already be sitting on a unit you never touch.
Compare each trait against the priority table below. Traits that don't help your team's role — or rolled so low they barely matter — are reroll candidates.
Rerolling trades a little currency for a chance at a much stronger bonus. It's the same spend-and-hope loop as artifact rolls: don't overspend on units you bench.
A high-roll trait on a carry unit matters more than an artifact on a bench unit. Lock in the traits that move your damage and move on.
Which traits are worth keeping depends on your unit's role. This table ranks the kind of bonus you'll actually want, based on what players report. Exact occurrence rates are community-reported, never a precise percentage.
| Trait type | What players report | Best for |
|---|---|---|
| Damage boost | Raises how hard the unit hits — the number-one priority on any damage dealer. | Carry units |
| Speed | Lets the unit act or attack faster, which helps clear waves before they pile up. | Carries & clearers |
| Survivability | Extra defense or HP so supports and tanks stay alive longer through hard stages. | Supports & tanks |
| Utility | Situational bonuses that help specific compositions — worthwhile if it fits your team. | Flexible slots |
Community-reported labels only. We never publish trait drop rates because no reliable developer source exists.
Stop hoarding currency and start deciding. Ask yourself these three questions before you spend a single reroll.
A short routine that protects your currency while hunting better bonuses.
Traits make your carries stronger, which feeds everything else.