Pick the unit you want to gear
Artifacts roll stat modifiers onto a specific unit. Decide which fighter you're gearing up first — usually your strongest damage dealer — before you spend any roll.
Artifacts are a relic-style equipment system, like Warframe relics rolled for stats: you equip one and it rolls a stat modifier for that unit. This guide explains how artifact rolls actually work step by step, which artifacts to equip first, and ranks roll quality with honest labels — never invented odds.
Equip an artifact and it rolls stat modifiers for the unit. Higher-quality artifacts roll stronger stats, but exact roll rates are not published by the developer — this site never invents odds.
An artifact isn't a finished item — it's a slot that rolls a stat for whoever carries it. Here's the sequence you'll follow every time you gear a unit.
Artifacts roll stat modifiers onto a specific unit. Decide which fighter you're gearing up first — usually your strongest damage dealer — before you spend any roll.
Equipping an artifact opens its roll on that unit. You have a free relic slot available — place an artifact there and prepare to roll the stat it grants.
The artifact rolls a stat value for the unit. Some rolls are clearly stronger than others — a good roll can meaningfully lift a unit's damage or survivability, while a weak roll barely moves the needle.
Judge the result against the roll-quality table below. Keep rolls that help your team and spend currency to reroll the weak ones, exactly like you reroll traits for a better bonus.
Exact drop rates are not developer-published. This table ranks the quality of a roll by what kind of bonus it typically lands, based on what players report. Every label here is community-reported, never a precise percentage.
| Roll quality | What players report | Verdict |
|---|---|---|
| High-roll | The scarce, expensive result that grants a big stat bonus — the artifact you save and keep. | Keep and build around |
| Mid-roll | A usable bonus that helps on supports or bench units, but not worth chasing further on a carry. | Keep for now, replace later |
| Low-roll | A weak bonus that barely moves the unit's performance — common early on. | Reroll when you have currency |
Community-reported labels only. We do not publish percentages for roll quality because no reliable developer source exists.
The scarce relics worth equipping and saving — they roll the biggest stat bonuses and make a carry unit dominant.
Lower-quality artifacts still matter — a decent stat roll helps you clear harder story waves sooner and farm more gems.
Artifacts stack with a unit's equipped traits; pairing them well multiplies your damage beyond any single roll.
You almost never have enough high-quality artifacts for every unit at once. Spend the good ones where they move your team the most, in this order.
Your main damage dealer gets your best artifact rolls first. A carry with a high-roll artifact clears waves far faster and justifies every gem you spend.
Once your carry is set, give mid-roll artifacts to your off-damage and support units so the whole team survives and clears faster.
Only gear units you actually field often. Don't dump a scarce high-roll artifact onto a bench unit you rarely use.
Work through this list once and your artifacts will be feeding the loop instead of sitting in your bag.
Artifacts only matter if they feed the loop.